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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries > BlueprintAPI/GeometryScript/MeshQueries/BoneWeights
Return the Bone/Skin Weight with the maximum weight at a given vertex of TargetMesh
Target is Geometry Script Library Mesh Bone Weight Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| integer | Vertex ID | requested vertex |
| struct | Profile | identifier for the bone/skin weight profile |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Bone Weight | the bone index and weight that was found to have the maximum weight |
| boolean | Has Valid Bone Weights | will be returned as true if the vertex has bone weights in the given profile and a largest weight was found |
| object | Target Mesh |