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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshEdits
For each transform in AppendTransforms, apply the transform to AppendMesh and then add its geometry to the TargetMesh. Also combines materials lists of the Target and Append meshes, and updates the output mesh materials to reference the combined list.
Target is Geometry Script Library Mesh Basic Edit Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Target Mesh Material List | |
| object | Append Mesh | |
| object | Append Mesh Material List | |
| transform | Append Transforms | |
| transform | Constant Transform | the Constant transform will be applied after each Append transform |
| boolean | Constant Transform Is Relative | if true, the Constant transform is applied "in the frame" of the Append Transform, otherwise it is applied as a second transform in local coordinates (ie rotate around the AppendTransform X axis, vs around the local X axis) |
| boolean | Defer Change Notifications | |
| struct | Append Options | Control how details like mesh attributes are handled when one mesh is appended to another |
| boolean | Compact Appended Materials |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Result Mesh Material List | |
| object | Target Mesh |