Navigation
BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshEdits
For each transform in AppendTransforms, apply the transform to AppendMesh and then add its geometry to the TargetMesh.
Target is Geometry Script Library Mesh Basic Edit Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Append Mesh | |
| transform | Append Transforms | |
| transform | Constant Transform | the Constant transform will be applied after each Append transform |
| boolean | Constant Transform Is Relative | if true, the Constant transform is applied "in the frame" of the Append Transform, otherwise it is applied as a second transform in local coordinates (ie rotate around the AppendTransform X axis, vs around the local X axis) |
| boolean | Defer Change Notifications | |
| struct | Append Options | Control how details like mesh attributes are handled when one mesh is appended to another |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target Mesh |