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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshEdits
Repeatedly apply AppendTransform to the AppendMesh, each time adding the geometry to TargetMesh. Also combines materials lists of the Target and Append meshes, and updates the output mesh materials to reference the combined list.
Target is Geometry Script Library Mesh Basic Edit Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Target Mesh Material List | |
| object | Append Mesh | |
| object | Append Mesh Material List | |
| transform | Append Transform | |
| integer | Repeat Count | number of times to repeat the transform-append cycle |
| boolean | Apply Transform to First Instance | if true, the AppendTransform is applied before the first mesh append, otherwise it is applied after |
| boolean | Defer Change Notifications | |
| struct | Append Options | Control how details like mesh attributes are handled when one mesh is appended to another |
| boolean | Compact Appended Materials |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Result Mesh Material List | |
| object | Target Mesh |