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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshEdits
Repeatedly apply AppendTransform to the AppendMesh, each time adding the geometry to TargetMesh.
Target is Geometry Script Library Mesh Basic Edit Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Append Mesh | |
| transform | Append Transform | |
| integer | Repeat Count | number of times to repeat the transform-append cycle |
| boolean | Apply Transform to First Instance | if true, the AppendTransform is applied before the first mesh append, otherwise it is applied after |
| boolean | Defer Change Notifications | |
| struct | Append Options | Control how details like mesh attributes are handled when one mesh is appended to another |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target Mesh |