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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshEdits
Apply Append Transform to Append Mesh and then add its geometry to the Target Mesh.
Target is Geometry Script Library Mesh Basic Edit Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Append Mesh | |
| transform | Append Transform | |
| boolean | Defer Change Notifications | |
| struct | Append Options | Control how details like mesh attributes are handled when one mesh is appended to another. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target Mesh |