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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshEdits
Adds a new UV Element to the specified UV Channel of the Mesh and returns a new UV Element ID.
Target is Geometry Script Library Mesh UVFunctions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| integer | UV Channel | |
| vector2d struct | New UVPosition | |
| boolean | Defer Change Notifications |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| integer | New UV Element ID | |
| boolean | Is Valid UVSet | |
| object | Target Mesh |