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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Math > BlueprintAPI/GeometryScript/Math/VectorMath
Convert each Vector in VectorList to a Scalar by computing (ConstantXVector.X + ConstantYVector.Y + ConstantZ*Vector.Z), and return in a new ScalarList. This can be used to extract the X/Y/Z values from a Vector, or other component-wise math
Target is Geometry Script Library Vector Math Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Vector List | |
| real | Constant X | |
| real | Constant Y | |
| real | Constant Z |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |