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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Math > BlueprintAPI/GeometryScript/Math/VectorMath
Compute (ConstantA A) + (ConstantB B) for each pair of vectors in VectorListA and VectorListB and return in new VectorList. By default (constants = 1) this just adds the two vectors. Set ConstantB = -1 to subtract B from A. Can also be used to Linear Interpolate, by setting ConstantB = (1-ConstantA)
Target is Geometry Script Library Vector Math Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Vector List A | |
| struct | Vector List B | |
| real | Constant A | |
| real | Constant B |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |