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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Materials
Set a new MaterialID on all the triangles of the given Selection.
Target is Geometry Script Library Mesh Material Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| struct | Selection | |
| integer | Material ID | new Material ID to set |
| boolean | Defer Change Notifications | if true, the UDynamicMesh does not emit a change event/signal for this modification |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target Mesh |