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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Deformations
Add the vectors in VectorList, scaled by Magnitude, to the vertex positions in Target Mesh. VectorList Length must be >= the MaxVertexID of the Target Mesh.
Target is Geometry Script Library Mesh Deform Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| struct | Selection | if non-empty, only the vertices identified by the selection will be displaced. The VectorList must still be the same size as the whole mesh, this is just a filter on which vertices are updated. |
| struct | Vector List | |
| real | Magnitude |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target Mesh |