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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Decomposition
Create a new Mesh for each vertex-connected or vertex-overlapping part of TargetMesh. New meshes are drawn from MeshPool if it is provided, otherwise new UDynamicMesh instances are allocated
Target is Geometry Script Library Mesh Decomposition Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Mesh Pool | New meshes in ComponentMeshes output list are allocated from this pool if it is provided (highly recommended!!) |
| real | Connect Vertices Threshold | Vertices closer than this distance will be classified as part of the same component, even if they aren't connected by the mesh triangulation |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Component Meshes | New List of meshes is returned here |
| object | Target Mesh |