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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Decomposition
Create a new Mesh for each MaterialID of TargetMesh. New meshes are drawn from MeshPool if it is provided, otherwise new UDynamicMesh instances are allocated
Target is Geometry Script Library Mesh Decomposition Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Mesh Pool | New meshes in ComponentMeshes output list are allocated from this pool if it is provided (highly recommended!!) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Component Meshes | New List of meshes is returned here |
| integer | Component Material IDs | MaterialID for each Mesh in ComponentMeshes is returned here |
| object | Target Mesh |