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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Decomposition
Create a new Mesh for each Connected Island (Component) of TargetMesh. New meshes are drawn from MeshPool if it is provided, otherwise new UDynamicMesh instances are allocated
Target is Geometry Script Library Mesh Decomposition Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Mesh Pool | New meshes in ComponentMeshes output list are allocated from this pool if it is provided (highly recommended!!) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Component Meshes | New List of meshes is returned here |
| object | Target Mesh |