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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Containment
Compute the Swept Hull of a given Target Mesh for a given 3D Plane defined by ProjectionFrame, and put the result in Hull Mesh The Swept Hull is a linear sweep of the 2D convex hull of the mesh vertices projected onto the plane (the sweep precisely contains the mesh extents along the plane normal)
Target is Geometry Script Library Containment Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Hull Mesh | The Dynamic Mesh to store the swept hull geometry. |
| transform | Projection Frame | |
| struct | Options | |
| object | Debug |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Hull Mesh | The resulting swept hull. |
| object | Target Mesh |