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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Collision
Set a static mesh as the custom collision for another static mesh to use. Note: Only works if editor-only data is available.
Target is Geometry Script Library Collision Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Static Mesh Asset | |
| object | Static Mesh Collision Asset | |
| boolean | Emit Transaction | |
| boolean | Mark Collision as Customized |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true on success. |