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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Collision
Compute the 'navigable' convex decomposition of an input mesh surface, i.e. a convex decomposition appropriate for a character of (or larger than) a given size
Target is Geometry Script Library Collision Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | Mesh to decompose to convex hulls |
| struct | Options | Options controlling the convex decomposition |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Convex Decomposition | The resulting convex hulls as simple collision shapes |