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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/AssetManagement
Create a new StaticMesh asset from a collection of LODs represented by an array of DynamicMeshes. Save the asset at the AssetPathAndName location.
Target is Geometry Script Library Create New Asset Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | From Dynamic Mesh | |
| string | Asset Path and Name | |
| struct | Options |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Failure | |
| exec | Success | |
| object | Static Mesh Asset |