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BlueprintAPI > BlueprintAPI/GameplayEffects
Dynamically update the set-by-caller magnitude for an active gameplay effect
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Active Handle | |
| struct | Set by Caller Tag | |
| real | New Value |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |