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BlueprintAPI > BlueprintAPI/GameplayEffects
Updates the level of an already applied gameplay effect. The intention is that this is 'seemless' and doesnt behave like removing/reapplying
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Query | |
| integer | New Level |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |