Navigation
BlueprintAPI > BlueprintAPI/GameplayEffects
Remove active gameplay effects whose backing definition are the specified gameplay effect class
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| class | Gameplay Effect | Class of gameplay effect to remove; Does nothing if left null |
| object | Instigator Ability System Component | If specified, will only remove gameplay effects applied from this instigator ability system component |
| integer | Stacks to Remove | Number of stacks to remove, -1 means remove all |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |