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BlueprintAPI > BlueprintAPI/GameplayEffects
Removes the specified GameplayEffect by Handle.
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Handle | The handle of the gameplay effect to remove |
| integer | Stacks to Remove | Number of stacks to remove, -1 means remove all |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | Whether the effect was successfully removed. |