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BlueprintAPI > BlueprintAPI/GameplayEffects
Get an outgoing GameplayEffectSpec that is ready to be applied to other things.
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| class | Gameplay Effect Class | |
| real | Level | |
| struct | Context |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Return Value |