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BlueprintAPI > BlueprintAPI/GameplayEffects
Apply a gameplay effect to passed in target
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| class | Gameplay Effect Class | |
| object | Target | |
| real | Level | |
| struct | Context |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |