Navigation
BlueprintAPI > BlueprintAPI/GameplayEffects
Applies a previously created gameplay effect spec to this component
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Spec Handle |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |