Navigation
BlueprintAPI > BlueprintAPI/GameplayCueNotify
Called when a GameplayCue with duration is first seen as active, even if it wasn't actually just applied (Join in progress, etc)
Target is Gameplay Cue Notify Static
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| object | My Target | |
| struct | Parameters |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |