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BlueprintAPI > BlueprintAPI/GameplayCueNotify
Ends the gameplay cue: either destroying it or recycling it. You must call this manually only if you do not use bAutoDestroyOnRemove/AutoDestroyDelay
Target is Gameplay Cue Notify Actor
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |