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BlueprintAPI > BlueprintAPI/GameplayCue
Allows polling to see if a GameplayCue is active. We expect most GameplayCue handling to be event based, but some cases we may need to check if a GameplayCue is active (Animation Blueprint for example)
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| struct | Gameplay Cue Tag |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |