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BlueprintAPI > BlueprintAPI/GameplayCue
Invoke a one time "instant" execute event for a gameplay cue on the target actor.
- If the actor has an ability system, the event will fire on authority only and will be replicated.
- If the actor does not have an ability system, the event will only be fired locally.
Target is Gameplay Cue Function Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Gameplay Cue Tag | |
| struct | Parameters |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |