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BlueprintAPI > BlueprintAPI/GameplayAttributes
Returns the current value of the given gameplay attribute, or zero if the attribute is not found. NOTE: This doesn't take predicted gameplay effect modifiers into consideration, so the value may not be accurate on clients at all times.
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| struct | Attribute | The gameplay attribute to query |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Found | Set to true if the attribute exists in this component |
| real | Return Value |