Navigation
BlueprintAPI > BlueprintAPI/Gameplay > BlueprintAPI/Gameplay/StateTree
Sets a new state tree. The state tree won't be set if the logic is running.
Target is State Tree Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | State Tree |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |