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BlueprintAPI > BlueprintAPI/Gameplay > BlueprintAPI/Gameplay/StateTree
Sets whether the State Tree is started automatically on begin play. This function sets the bStartLogicAutomatically property, and should be used mostly from constructions scripts. If you wish to start the logic manually, call StartLogic().
Target is State Tree Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | In Start Logic Automatically |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |