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BlueprintAPI > BlueprintAPI/Gameplay > BlueprintAPI/Gameplay/StateTree
Add a linked state tree override. The override won't be set if it doesn't use the StateTreeComponentSchema schema.
Target is State Tree Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | State Tag | |
| struct | State Tree Reference |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |