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BlueprintAPI > BlueprintAPI/Game > BlueprintAPI/Game/Damage
Hurts the specified actor with the specified impact.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Damaged Actor | Actor that will be damaged. |
| real | Base Damage | The base damage to apply. |
| vector | Hit from Direction | Direction the hit came FROM |
| struct | Hit Info | Collision or trace result that describes the hit |
| object | Event Instigator | Controller that was responsible for causing this damage (e.g. player who shot the weapon) |
| object | Damage Causer | Actor that actually caused the damage (e.g. the grenade that exploded) |
| class | Damage Type Class | Class that describes the damage that was done. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| real | Return Value | Actual damage the ended up being applied to the actor. |