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BlueprintAPI > BlueprintAPI/Game > BlueprintAPI/Game/Components > BlueprintAPI/Game/Components/InterptoMovement
Clears the reference to UpdatedComponent, fires stop event, and stops ticking.
Target is Interp to Movement Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Hit Result |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |