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BlueprintAPI > BlueprintAPI/FXConverterUtilities
Get Particle Module Type Data Mesh Props
Target is FXConverter Utilities Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Particle Module |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Out Mesh | |
| real | Out LODSize Scale | |
| boolean | Out Use Static Mesh LODs | |
| boolean | Out Cast Shadows | |
| boolean | Out Do Collisions | |
| enum | Out Mesh Alignment | |
| boolean | Out Override Material | |
| boolean | Out Override Default Motion Blur Settings | |
| boolean | Out Enable Motion Blur | |
| object | Out Roll Pitch Yaw Range | |
| enum | Out Axis Lock Option | |
| boolean | Out Camera Facing | |
| enum | Out Camera Facing Up Axis Option | |
| enum | Out Camera Facing Option | |
| boolean | Out Apply Particle Rotation as Spin | |
| boolean | Out Facing Camera Direction Rather Than Position | |
| boolean | Out Collisions Consider Particle Size |