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BlueprintAPI > BlueprintAPI/FXConverterUtilities
Get Particle Module Collision Props
Target is FXConverter Utilities Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Particle Module |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Out Damping Factor | |
| object | Out Damping Factor Rotation | |
| object | Out Max Collisions | |
| enum | Out Collision Complete Option | |
| enum | Out Collision Types | |
| boolean | Out Apply Physics | |
| boolean | Out Ignore Trigger Volumes | |
| object | Out Particle Mass | |
| real | Out Dir Scalar | |
| boolean | Out Pawns Do Not Decrement Count | |
| boolean | Out Only Vertical Normals Decrement Count | |
| real | Out Vertical Fudge Factor | |
| object | Out Delay Amount | |
| boolean | Out Drop Detail | |
| boolean | Out Collide Only if Visible | |
| boolean | Out Ignore Source Actor | |
| real | Out Max Collision Distance |