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BlueprintAPI > BlueprintAPI/EnhancedInput > BlueprintAPI/EnhancedInput/UserSettings
Resets each player mapped key to it's default value from the Input Mapping Context that it was registered from. If a key did not come from an IMC (i.e. it was added additionally by the player) then it will be reset to EKeys::Invalid.
Target is Enhanced Input User Settings
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | In Args | Arguments that contain the mapping name and profile ID to find the mapping to reset. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Failure Reason | Populated with failure reasons if the operation fails. |