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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/WidgetBlueprint
Create a new widget and add to the specific widget blueprint's widget tree
Target is Editor Utility Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Widget Blueprint | The widget blueprint to add a widget to |
| class | Widget Class | The widget class to add to the widget blueprint |
| name | Widget Name | The name to give the new widget |
| name | Widget Parent Name | The name of the existing widget that will hold the new widget. Must be an existing Panel Widget or none of if the widget tree is empty and the new widget will become the RootWidget. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | The widget that was created and added to the widget blueprint |