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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/StaticMesh
Update the Nanite hi-res source filename.
Target is Static Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Static Mesh | Mesh to update the nanite source filename |
| string | New Source Filename | The source filename we want to set. If empty, imported nanite mesh will be remove. If not empty, the file must exist otherwise nothing will be done. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if the source filename was updated (cleared or replace by an existing filename), false otherwise. |