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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/StaticMesh
Get the Nanite hi-res source filename
Target is Static Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Static Mesh | Mesh to access |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| string | Return Value | the source filename use by the static mesh nanite hi-res. |