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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SkeletalMesh
Set morph targets has generated by engine.
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | The mesh to convert morph targets to generated by engine. |
| string | Optional Names | The names of morph targets to convert. If the array is empty all morph will be converted. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | Return true if the target mesh was modified, false otherwise. |