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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SkeletalMesh
Set the LOD build options for the specified LOD index.
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Skeletal Mesh | Mesh to process. |
| integer | Lod Index | The LOD we will apply the build settings. |
| struct | Build Options | The build settings we want to apply to the LOD. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |