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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SkeletalMesh
Remove all the specified LODs. This function will remove all the valid LODs in the list. Valid LOD is any LOD greater then 0 that exist in the skeletalmesh. We cannot remove the base LOD 0.
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Base Mesh | |
| integer | To Remove LODs | The LODs we need to remove |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if the successfully remove all the LODs. False otherwise, but evedn if it return false it will have removed all valid LODs. |