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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SkeletalMesh
Re-import the specified skeletal mesh and all the custom LODs.
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Skeletal Mesh |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if re-import works, false otherwise see log for explanation. |