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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SkeletalMesh
Checks whether a physics asset is compatible with the given SkeletalMesh
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | The mesh to test for compatibility |
| object | Physics Asset | The PhysicsAsset to test for compatibility |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | Whether the physics asset is compatible with the target SkeletalMesh |