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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SkeletalMesh
Get morph targets marked as generated by engine.
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | The mesh to get morph targets. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| name | Out Names | Receive the names of morph targets marked as generated by engine |