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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SkeletalMesh
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Skeletal Mesh | |
| boolean | Set to Mesh | |
| integer | Lod Index |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |