Navigation
BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SkeletalMesh
Assigns a PhysicsAsset to the given SkeletalMesh if it is compatible. Passing nullptr / None as the physics asset will always succeed and will clear the physics asset assignment for the target SkeletalMesh
Target is Skeletal Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | The mesh to attempt to assign the PhysicsAsset to |
| object | Physics Asset | The physics asset to assign to the provided mesh (or nullptr/None) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | Whether the physics asset was successfully assigned to the mesh |