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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/FBX
- Import FBX onto Passed in Bindings *
- @InWorld World to import to
- @InSequence InSequence to import
- @InBindings InBindings to import
- @InImportFBXSettings Settings to control import.
- @InImportFileName Path to fbx file to import from
- @InPlayer Player to bind to
Target is Sequencer Tools Function Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | In World | |
| object | In Sequence | |
| struct | In Bindings | |
| object | In Import FBXSettings | |
| string | In Import Filename | |
| object | Actor Context |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |